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61. T2 Battleship in Kali 3! - in Ships and Modules [original thread]
IMO some mobile shiled ship to adress focus fire T2 BB migt be :) (ccp mentioned this posibility in one of the dev blogs) BIG GUN BIG FUTURE
- by Aki Yamato - at 2007.07.23 13:05:00
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62. Removing Microwarp Drives - in Ships and Modules [original thread]
IMO a lot of people here lacks a lot of imagination. Of course Just removing MWD suck, but with aditional tweaking like shorting all weapons range (smaller differences in ships speeds requires small differences in weapon ranges), it would bring so...
- by Aki Yamato - at 2007.07.17 17:01:00
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63. Ideas for balancing Caldari PVE and missiles - in EVE General Discussion [original thread]
Originally by: Tovarishch [quote=Aki Yamato I'm sure that I dont want to se missiles as another incarnation of Turrets. Greatest Missile disadventage can be turned to adventage by simly implementing fire and forgot ability. With some miss...
- by Aki Yamato - at 2007.07.17 10:31:00
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64. Ideas for balancing Caldari PVE and missiles - in EVE General Discussion [original thread]
I'm sure that I dont want to se missiles as another incarnation of Turrets. Greatest Missile disadventage can be turned to adventage by simly implementing fire and forgot ability. With some missile boats tweaking, such great increse of agility, i...
- by Aki Yamato - at 2007.07.16 20:46:00
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65. Ideas for balancing Caldari PVE and missiles - in EVE General Discussion [original thread]
Eh in real conditions is missile DPS much lower, since 3-4 volleys goes to hell after target is poped, or even poped before first volley reach the target. Personaly, I would like to see whole missile and missileship redesign, changing them into l...
- by Aki Yamato - at 2007.07.12 17:49:00
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66. Multi-Weapon Fitted Turrets - in Player Features and Ideas Discussion [original thread]
I'm sure this will happen some time. Or we will get another set of highslots for secondary arment. Its only matter of time IMO. BIG GUN BIG FUTURE
- by Aki Yamato - at 2007.07.07 18:53:00
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67. Why are Caldari ships so heavy and slow? - in Ships and Modules [original thread]
Edited by: Aki Yamato on 07/07/2007 02:39:23 I have encountered several games, where the formula "longrange=>slow, shortrange=>fast" does not apply, and the fastest ships has a longest range as well, still game was balanced but it was ac...
- by Aki Yamato - at 2007.07.07 02:38:00
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68. A Comprehensive List of What Bothers Me With the GUI (PICTURES :D) - in Player Features and Ideas Discussion [original thread]
Originally by: Tareen Kashaar ... and here's a work in progress UI concept . Module grouping for easy access and functionality - one hotkey for guns instead of 8 - ew indicators on overview, module cycle sweep timers, a (compared to yours...
- by Aki Yamato - at 2007.07.06 12:02:00
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69. Ideas for balancing Caldari PVE and missiles - in EVE General Discussion [original thread]
I an imagine several boosts to missiles, some has been already mentioned, so may be new: - Misssile continues towards to target and o a damage after launching ship is destroyed or has warped out. - Missiles in flight witch lost their target will...
- by Aki Yamato - at 2007.06.29 20:32:00
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70. First person view - - in Test Server Feedback [original thread]
Tha backstory about superfast invisible inivicble drones with cameras is quite dum. I mean each ship has its onboard senzors mounted on hull providig data about surrounding space, right ? Ship computer then generates 3d image of the battlefield as...
- by Aki Yamato - at 2007.06.28 14:14:00
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71. Tactical map in fleet battles to reduce client lag - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw Originally by: Aki Yamato What about simply optimalize code to work properly ? Because this is an MMO and the devs have little control over the amount of ships that players bring together. Each 3D...
- by Aki Yamato - at 2007.06.28 12:05:00
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72. Tactical map in fleet battles to reduce client lag - in Player Features and Ideas Discussion [original thread]
What about simply optimalize code to work properly ? BIG GUN BIG FUTURE
- by Aki Yamato - at 2007.06.28 00:18:00
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73. The new word and may be future of EVE-online - in Test Server Feedback [original thread]
I dont thing so that ISPs can be blamed for every lag. Of course if someone has ADSL and he si more tehn 2km from DSLAM and phone lines are old, it's connection never be such geat if someone os directly conected to IS backbone (as collages in my c...
- by Aki Yamato - at 2007.06.26 22:39:00
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74. The new word and may be future of EVE-online - in Test Server Feedback [original thread]
Originally by: Mad Rage only time i expirance lag yes its in large battles (pvp) when there over 400 to 800 connection in the same server cluster that will always lag even if there secondary servers its the the client side at all or ccps f...
- by Aki Yamato - at 2007.06.26 21:20:00
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75. Anti-Missile-Laser - in Player Features and Ideas Discussion [original thread]
Originally by: Guilliman R but guns are highly subjecteble to distance, missiles are not but missile are highly subjestabel to flight time, guns are not Is this another missile versus guns tread ? Everyone knows that missiles and missi...
- by Aki Yamato - at 2007.06.26 18:32:00
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76. Anti-Missile-Laser - in Player Features and Ideas Discussion [original thread]
Originally by: ghosttr Edited by: ghosttr on 26/06/2007 17:55:39 Originally by: Rilder Missiles are already weaker then guns in the fact that they have to travel to there target, plus there damage is affected by sig radius and ...
- by Aki Yamato - at 2007.06.26 18:10:00
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77. Ideas for balancing Caldari PVE and missiles - in EVE General Discussion [original thread]
Originally by: EadTaes ... I see several gaps in your statement. Why should any pilot use Missile boat at close range especialy when any blaster boat on short range povides almost double damge output, sigificantly greater agility and ...
- by Aki Yamato - at 2007.06.24 21:19:00
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78. Caldari Buff - in Player Features and Ideas Discussion [original thread]
Edited by: Aki Yamato on 21/06/2007 14:38:38 Realy nice idea, i can help retur calday ships to PVP a bit, but i disagree with signature increase. Caldary ships already has a largest signuture + most defensive modules and rigs increase signatur...
- by Aki Yamato - at 2007.06.21 14:34:00
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79. New Dev Blog, Sharkbait on Tranquility Connectivity - in EVE Information Portal [original thread]
IMO tracerouting the path will not discover anything useful, since ICMP messages are usually handled differently then rest of traffic. I presume that CCP network admins are checking network devices near to cluster for load ballancing issues, witc...
- by Aki Yamato - at 2007.06.16 09:47:00
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80. Heat - in Test Server Feedback [original thread]
"Heat level critical..." "Shut down sequence initiated.." "Shutting down !" "Flushing coolant!" "Heat level ... Nominal ..." "Shutdown sequence... Aborted" Ouuu Yeahh ! BIG GUN BIG FUTURE
- by Aki Yamato - at 2007.05.25 21:06:00
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